Looking ahead: Designing for in-car HMI
Before we discuss our thoughts on the best approach for in-car interactions, we will touch upon the types of interactions that exist in the in-car environment.
In-car interactions can be split into two distinct types: hard and soft.
Hard interactions can be defined as deliberate manipulative actions performed by the driver. Examples are: changing the drive position using a button, using an infotainment system via a GUI or inputting location data into the sat-nav.
Soft interactions can be defined as the actions performed by the machine as non-deliberate inputs provided by the user. Self-cancelling turn signals are an example of a soft interaction — where the machine autocompletes a sequence of actions without any user input.
read more : https://www.itproportal.com/2014/09/09/looking-ahead-designing-car-hmi/